tag:blogger.com,1999:blog-7081749142227805962.post4875350205871274133..comments2024-02-29T08:35:39.541+00:00Comments on Musings of a Smurf: Apocalypse, do I love it or hate it?Musings of a Smurfhttp://www.blogger.com/profile/08008842948716189378noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7081749142227805962.post-70079607498645171022010-12-01T19:23:33.271+00:002010-12-01T19:23:33.271+00:00Thanx Rob for the great post. I agree that the sma...Thanx Rob for the great post. I agree that the smaller games are much more enjoyable, which is ironic because that isnt want GW markets it as being for!Musings of a Smurfhttps://www.blogger.com/profile/08008842948716189378noreply@blogger.comtag:blogger.com,1999:blog-7081749142227805962.post-87871588423965731232010-11-28T17:58:42.751+00:002010-11-28T17:58:42.751+00:00I've been lucky. All my experiences of Apocaly...I've been lucky. All my experiences of Apocalypse have been overwhelmingly positive. Maybe it was because I was the player with the smug expression. If so apologies to my opponents.<br /><br />Apocalypse games need to be really well managed to be fun. The guy in charge needs to know what everybody is bringing and balance the teams. An unbalanced game of apocalypse can be horrible to play. They drag on all day and you know you are going to lose from the start.<br /><br />I try to mix up my tricks in apocalypse and not just pull the same old flank march every game. I agree that it is the most game breaking stratagem. If you have a gun line army you need to choose stratagems just to stop it such as ambush and disruption beacon. Then it can turn out your opponent never had it anyway and is just messing with you.<br /><br />It's guard that are the most gun liney they can become ridiculous in apocalypse especially when backed up by multiple super heavies. With the lack of line of sight blocking terrain in 5th they can dominate the battlefield.<br /><br />Most other armies cannot match the fire power of the guard so the whole game becomes about using alternate deployment methods to get in close enough to break the guard armoured fist.<br /><br />I don't have any super heavies and I don't play guard. This means if I try to get in a shoot out in apocalypse I am going to get owned<br /><br />Ideas:<br /><br />Keep it small. The best games of apoc I have played have been the smaller ones<br /><br />Have enough room. The bigger the table the better the game. A cramped table turns things into a turkey shoot.<br /><br />Limiting the super heavies to 1 per player/team<br /><br />Randomise stratagems<br /><br />Ban the Imperial Guard (lol). Really though I get tired of facing a gun line. Games between other armies would be great. <br /><br />No mixed teams. It seems odd to me for trygons to be on the same team as baneblades and wraithlords.<br /><br />Time limits on each of the turns to keep it moving.<br /><br />Good blog post by the way.<br /><br />I would like to know if anyone has ever faced or seen a Reaver Titan used? Especially the triple turbo laser config.Anonymoushttps://www.blogger.com/profile/07513797700574663973noreply@blogger.comtag:blogger.com,1999:blog-7081749142227805962.post-45805506928833401682010-11-20T17:27:34.700+00:002010-11-20T17:27:34.700+00:00It is a common feature I find with Apocalypse thes...It is a common feature I find with Apocalypse these days. Its definitely a game to be played amongst friends. The ideal situation is to set up a table in your front room, get three of your mates to turn up with pizza and beer and just have a fun game. Unfortunately, I don't yet own a table big enough to do that yet!Musings of a Smurfhttps://www.blogger.com/profile/08008842948716189378noreply@blogger.comtag:blogger.com,1999:blog-7081749142227805962.post-21377051182439184512010-11-20T02:11:04.056+00:002010-11-20T02:11:04.056+00:00Once again our musings are in sink. I totally get...Once again our musings are in sink. I totally get your statement "most people round the Apocalypse table have a face representing either; boredom, disappointment or smug elation".<br /><br />To me, Apoc lets me bring everything I have painted to the table in one giant battle. Being a footslogger by nature, this means loads of infantry models, with an occassional mech component. <br /><br />When Apoc came out my missus gave me a Baneblade (a present for finishing my degree). I duely painted that and wouold bring it out to the Apoc games organised at my local. <br /><br />What I found was that the early games were fun events. You had minimal Super Heavies (SH), and it was more about the horde of miniatures people had been collecting for the last 20-30 years. The SH were generally consigned to table edges, firing lengthways across a board dotted with terrain. <br /><br />But then more and more Apoc games came down to SH shoot outs with evermore titans and other really cool bits of kit turning up, but unbalancng the game. <br /><br />A good GM would level the playing field re the SH - either balance the forces appropriately, or restrict in some instances where it was obviously going to be a major effect on the game. No one wants to spend 30 minutes setting up lines of miniatures, only to have them destroyed on the first turn by arbitrary shooting from something on the opposite end of the table.<br /><br />Lacking good GM's, I turned away from the Apoc game. I have played a few at home where I balance the board around SH and terrain, and once in store which was a disaster. <br /><br />The target of the expansion was for fun. But recent events have lost that. As with most things store oriented, it comes down to dialogue. If you can have the dialogue at the start about what you want to achieve with a game like Apoc, place appropriate limits on players that are agreed to, Apoc can be an awesome sideshow to the main game. The alternative is to limit your play to buddies who you know share your views.Anonymousnoreply@blogger.com