Personal Smurf Like Musings
This was initially just going to be another progress update for my dystopian wars Prussian fleet and ork lootas, but after reading the FTW post announcing the hiatus it prompted me into some reflection of my own.
It got me thinking about how much time I spend on this hobby? Obviously Ron's situation was in the extreme having to pander to our needs and support our hobby interests as well has his own by running a massive blog community. It is a situation that bears very little resemblance to my own but his points do reflect some concerns I currently have.
The hobby brings me a large amount of joy. Some of the best friends I have made have attended my various local gaming clubs, it keeps me thinking and creative (something I always indulged in as a kid but lost when I began to become a scientist) and it even kept me out of drugs when I was at college as I would go spend lunch in the local shop rather than smoke weed (which nearly got me kicked out of college).
So the hobby is pretty important to me and it does play a central role in my current social life but that's just it. At this present moment in time there isn't much else to do. My partner is stuck in a dead-end job back in her home town, I'm in the graduate graveyard and there isn't a music scene to speak of here. So right now, it does no harm to indulge my impulses in the hobby like spending all day painting and taking an hour out to write this article.
What's interesting to me is what will happen to my hobby when I move on to better things? What will happen to it when my partner and I move in and start our lives proper? Will it really matter to me that much? I hope that when I eventually come to answering these questions that I keep a sound perspective and remember that it is a hobby and when it takes more than its value from your real life it's time to say no. I have been sitting here thinking about how much time and money I have spent and it just astounds me. Could I have done something better with that time and money? Well on average I would say no, I am happy with most of the choices I have made but it is shocking to really think about how much personal investment I have given. Imagine what Ron must have felt like!
In conclusion to this little snippet of personal reflection I would like to make a comment of my own towards Ron's decision to close FTW. I would like to congratulate him on making the correct decision and restoring the balance of commitment in his life. I would also like to champion him as setting a good example to all of us by reminding us to remain sensible with the attention we give our hobby and not to lose sight of the really important things in life. Finally, I would like to say thank you to the attention he gave all of us in the blogging community, he owes us nothing.
Some Hobby Progress
Well despite it getting a little deep there I think there is still some room to add in some hobby progress (oh sweet irony).
Here's Big Bertha
Heres the 7'th member of the loota squad
Monday, 21 February 2011
Friday, 18 February 2011
Some overdue loota progress
It has been awhile since I last picked this project up, which is a shame because I was getting some really nice feedback from you guys and gals. Unfortunately, as you will all know, work and girlfriends get in the way sometimes.
Anyway, I managed to get another one built bringing the unit composition up to six. All that is left to finish is the greenstuff work and some extra little details here and there.
Enjoy the pics
Anyway, I managed to get another one built bringing the unit composition up to six. All that is left to finish is the greenstuff work and some extra little details here and there.
Enjoy the pics
Labels:
deff gunz,
lootas,
lootaz,
orks,
scratch build
Sunday, 6 February 2011
Dystopian Rules Review and Prussian Work in Progress
It has been a while since I wrote about anything constructive. I tend to flit between my smurf like musings and modeling and painting content, which tends to reflect how my hobby experiences react in life. So i thought I would try and marry the two aspects in this post, which will be looking at my experiences into a new and exciting game...Spartan Games Dystopian Wars.
Spartan Games' Dystopian Wars was first brought to my attention by my flat mate, who was looking for a suitable navel combat game to play. Initially I wasn't keen on the models for some of the factions and became more interested in the Firestorm Armada range instead. But many of the members at my local club all put in orders for various fleets so like the blue sheep I am I followed suit, placing an order for the rule book and the Prussian fleet box. The items all arrived at around the same time for us all and we began to have our first couple of games throughout this past week at club. I would like to deal with some of the positive and negative aspects to the game as a whole and how my friends and I are coping.
The quality of the figures and the rule book:
I was immediately impressed with the quality of the resin casts I received in the Prussian box. Similarly, my friends were impressed with their British and Japanese ships. The only defect on my casts was an abundance of flash around the base on the frigates and cruisers. This was easy to remove and overall the pre-base coating stage was very quick. My flat mate had a minor defect on the railings around the prow of his battleship and one of the other guys received an incorrect turret for his Japanese battleship. On the whole the casts were crisp, clean and even with no air bubbles to be found.
The price of these figures is simply amazing. You can pick up a complete fleet box for £31. That's a complete fleet, planes and FIG stat cards for less than the cost of a landraider. I could double up my fleet easily and cheaply by just adding another fleet box and this would allow me to change the squadron sizes for certain ships and expand the game size allowing for greater game dynamics and options. Collecting a fleet is just easy easy easy and doesn't cost the Earth (Are you listening GW)!
The rule book is also of an excellent quality for its price range. You receive a good amount of general faction fluff to begin with allowing you to get into the mood and begin planning themed games and campaigns. Its also includes full rules and all the currently released faction stats. Extra material has been added in here and there to bulk out the fluff (I particularly like the FSA cannon diagram) along with some in-game pictures. It is also a massive positive to mention that the entire rule book is in full colour. It just feels good quality and value for money.
Unfortunately, colour pictures of the models are few and far between and so the product range doesn't get the attention it deserves. There is also no painting or hobby advice contained within, which is something I personally like to have in my game supplements.
In conclusion, The quality of the model range is excellent by the standards of other resin products and becomes simply flawless when you consider the cost. The rule book is also a lovely thing to own for the price.
The Rules:
The game its self is simple enough and operates an exploding dice system, which potentially allows even the smallest frigate to damage a battleship with luck. Based on the relative simplicity of the rules, the game should run smoothly and quickly allowing for fast clean fun. The problem is, this has far from been a reality for me and my friends.
The rule book can only be described as a total, complete, chaos. The structure and layout of the book is confusing and occasionally conflicting and often the text description is at odds with the picture diagrams. It took my flatmate and I 20 minutes to work out how to attack and damage a ship. All I can say is thank god for the picture diagrams and example scenarios that they included to accompany each section otherwise I may still be arguing over some of the rules descriptions even now!
In all, the rules are simple without omitting complexity. In other words, they allow you to focus on your overall strategy without having to worry about complex or unnecessary rules, which is exactly what you want from a navel based combat game like Dystopian Wars. Unfortunately, you have to devote a considerable amount of time deciphering the rule book before you can begin playing.
The Games:
I have managed to play two games of Dystopian Wars using navel units only. I found the games to be very brutal and quick. We left out the other dynamics such as tiny fliers and boarding instead just focusing on getting moving, shooting and moral sorted and so the games may last longer when we start to add in the more complex stuff. We noticed that when ships get into range bands 1 and 2 they become lethal! Especially when you start link firing and planning proper attack runs. The initiative phase becomes really important and ships just get totally smashed!. It's a lot of fun and it is quick, so you can rack them up and go again in no time.
What is really nice about the system is that it's easy to make each faction very different from the others. This makes it difficult to face another fleet from the same faction but really livens up games against others. For instance, the Prussian ships are really fast and have a large complement of boarders. They also use a lot of tesla weaponry, which has a chance of frying the enemies boarders and so the Prussian strategy is all about getting in close quickly and unleashing a barrage of close range tesla death! Finally, this is followed up by a series of boarding actions to take the enemy ship! Good times. Therefore, the factions are truly unique and characterful in multiple system dynamics.
My Ships:
Finally, I'll finish off with some work in progress shots of my battleship. I have gone for a German field gray colour contrasted with rich coloured decking and brass. I also wanted to highlight the tesla weaponry with electric light effects but I'm not too happy with them so far. It may end up on the scrap heap.
Labels:
battleship,
dystopian wars,
review,
spartan games
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