Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, 20 June 2011

Smurf Like Musings: Finally Some Good News!


Yes, yes, yes! After a volley of disappointing rumors surrounding the sisters of battle codex, Blood of kittens finally has some good news to share!

I'm not going to re-paste it all here as I'm sure you all have access to the news anyway. Instead, lets add my initial musings.

The Really Really Good News!

Chaos mother fudging legions! In your face anonymous, made-up, previously unknown, reject, traitor marines. You can take your lame fluff, characterless options and generic demons and geeeet out! We don't take kindly to lame reject traitor spacemarine chapters round here!

How long has this been coming?! I mean Mr Jervis did confirm this to me at games day last year but still its nice to hear it again. Jervis said he wanted to see an age when chaos had as many codecies as the spacemarines. A generic legions one, a renagades one and then one for each god all of which would be special character led. Well this is close enough for me as a start! Good times. I can get my Deathguard out again and start dishing out pain. Or I can do another legion. Oh oh I know, Nightlords, no Iron Warriors! Aww I just can't decide. Remember Smurf....Skyrim first then warhammer, your getting over excited!

New Addition 40k:

There are some cool bits a pieces in that list. Some changes are simply massive and I'm sure many other authors will take the opportunity to think about each one in detail. I'm more interested in seeing just how different the game will be. I love the strategy points idea with bidding for the first turn. I also like the changes to shooting as well. It just feels like they are making the game more grown up. I personally really like 5th ed. I certainly like it over 4th. But despite its easy to play attitude, there are still things in it that just so simple they don't make sense. Hopefully making the game more complex won't confuse it. I guess that's why they are aiming for a more complex structure but streamlined. I hope it works.

It will be nice to play a totally different game as well. It's a bit like a breath of fresh air isn't it. I mean, I have been playing 40k in this similar form for 13 years now. It does, and has, gotten old. However, what I have read today does genuinely excite me.   

Concerned Musings:

The main thing that concerns me about these rumors is the nature of the starter set. Its stated as being in 2 parts. One set includes the Dark Angels and the other half contains the Black Legion. I'm worried that these will not be the same value for money as previous sets. Blackreach was especially good value at £40 on first release, amazing! But this means that you cannot go in halves for £20-30 with a friend and try it. Instead they are likely to charge a minimum of £50 for each set and if your just starting out, your going to need a friend that really wants to start too. I'm not sure this is a good move to make. Personally I will probably buy one, as the models ARE going to be top notch quality. I just think from a beginners point of view, it's not value. I guess it all depends on the contents and price at the end of the day, none of which is known.
 

Friday, 10 June 2011

Smurf Tactica: The Prussian Fleet

(This picture has been borrowed from Spartan Games. Used without permission)




I have recently been playing a lot of Spartan Games' Dystopian Wars and since I get quite a bit of traffic from people looking for game reviews, I thought I would cover a few basic tactics I have picked up using the Prussian fleet. I will not be using terminology or stats lines from the game because I know many people that read this blog will not know what I'm talking about. Also, this sort of advice can be easily obtained from the Spartan Games forum. Instead, I just want to review each of the units that I have been using and provide a few tips on deploying and using the fleet.

For a review of the game mechanics and the products please click here!

For a demonstration of my painted fleet click here.

The General Rule:

The Prussians are generally all about speed and boarding. Boarding is by far the best way to knock a ship out quickly but only if you are good at it! Prussians are the best! Prussian ships don't tend to have much offensive gunnery power and so the strategy is generally to damage enemy vessels (which reduces their ack ack rating) and then assault them with boarders when you're ready. The speed of the Prussian ships always high and so this makes getting into a suitable boarding position much easier.

A secondary benefit of this tactic is that occupied vessels are worth double victory points! So winning is not really about the number of ships you sink but the number you own.

Ship Classes:

There are currently 4 classes of ships and 2 air variants available to buy from Spartan. I have personally only been using the contents of the starter box and the carrier. So all tips I provide will be based on that. Other build will of course play differently.

The Skyfortress!:

The Prussian Skyfortress is truly a beauty to behold! Basically a resin rugby ball, it dominates the sky with its awesome ack ack stats and elite boarding crew. Because it is a flying model, the skyfortress can make obscured movement, which means that attacks made against it can only ever hit on a 6+. This is essential, because it only has a movement of 6'' and so it can slowely advance without taking too much damage.

I tend to deploy mine in the middle of the board with a aerial accompaniment of 5 fighter planes. It then advances obscured to the middle of the board and provides anti flyer support. Its main strength is in its ability to board other ships. I has a complement of 9 boarders that kill on a role of 3+. This makes taking a relatively large ship (like a battleship) a possibility so it is very dangerous when it gets close!

The Battleship:

The Prussian battleship is a strange beast. It is the fastest of all the battleships from other nations but not be so much as it makes a true difference. Its not the most offensive either in terms of gunnery sporting 3 turrets (or 2 turrets and a generator), a mild broadside and teslas (which are rubbish). It's not the king of boarding either despite having 10 boarders as the Japanese also has 10 and the American ship has 9.  

The Prussian battleship is, however, a great all rounder. I use mine to smash enemy cruisers and do damage to other battleships before launching the all important boarding assault! Remember the trick is to capture the ships and not necessarily sink them. The Prussian battleship is not that good at sinking ships but it is good at damaging them (reducing their ack ack) and then boarding them next round! Being the fastest battleship, its also pretty maneuverable and so you can get it into a favorable position for boarding a little easier.

I tend to deploy mine near to the skyfortress with an accompaniment of 5 fighters. this allows it to respond to either side of the battle field as and when required.

The Cruisers:

The Prussian cruiser is my least favourite of the ship classes and its the varient that I have the most trouble defining. There have been many games where they have been completely unimportant and there have been games where they alone have won it for me. What makes them so awkward is that they aren't that offensive gunnery wise and they are also very vulnerable to damage.

Their main strengths lie in their speed and their boarding ability. Each cruiser can move 10'' and unleash 6 boarders upon the enemy. With an intact squadron that's a total of 18 boarders at one ship! They also have enough boarders each to reliably take an enemy frigate on their own, so that's a whole squadron of enemy frigates captured in 1 turn...nice!   

When linking fire, a squadron of cruisers can put out some serious offensive damage but because they are so vulnerable to damage themselves there is rarely a situation when the squadron can put out its best! If nothing else, the cruisers can act as a great fire magnet, drawing fire away from your most important ships (the frigates!) 

I tend to deploy my cruisers in a position to attack the enemy frigates. So it depends entirely on what the enemy deployment is. Never deploy them away from the bulk of your force. If you do they will be easily picked off.

The Frigates:

These are in my opinion by far the most important ships in the force and have been instrumental in winning me most of my games. What makes them so good is that they tick all 3 boxes when it comes to what you need in a small ship; they are fast, they have a very offensive turret and they have a good complement of boarders!

Because they are a small ship they are harder to hit by the larger ships, which allows them to rush right up to a battleship or a cruiser and smash it with a nice big combined gunnery attack! They also have 3 boarders each and so can easily take an enemy cruiser or even weardown a battleship when combined (9 boarders total with 3 frigates to a squadron).

I always group 3 squadrons of 3 together on one flank. This allows me to rush the enemy flank enmasse and cause all sorts of trouble. The primary objective of my frigates initially is to knock out the enemy frigates. One this has been done they move on to harassing the large ships up close. Launching a boarding assault on a battleship that's doomed to fail can be a good idea with frigates as they are essentially expendable. However, you will kill some of the guys on the enemy ship an make it easier to take with a more dedicated boarding unit like the skyfortress. Using these sorts of harassment tactics on enemy vessels will soon make your opponent rue the day he ignored them!  They are the work force for the whole fleet and should be looked after. If you lose your frigates, you have almost certainly lost the game (unless your opponent is in a similar mess of course).

Medium Bombers:

The Prussian Geiger class bomber is the most offensive unit that I have been using. It is not a good boarder and can only be useful in boarding actions in very special circumstances. It does, however, have a lot more gunnery than the other nations equivalents including a forward and rear facing tesla and bombs. Like the skyfortress it can fly obscured and so they can advance upon the enemy and then drop down and unload a rear tesla and bombs upon a medium/large ship! There is a downside to having so much gunnery and that is attracting enemy ack ack. Each squadron you taken can fire ack ack back so long as its in range. this makes getting in close and shooting a target in front and one in the rear a risky strategy as two targets worth of ack ack will come back at you before you make your attack rolls. Therefore great care should be taken when planning your attack.

I deploy mine on the opposite flank to the frigates and use them to pick off any isolated squadrons. I always move them obscured to protect them from harm and only attack when the situation is perfect for bomb dropping. I do sometimes use them to hunt enemy frigates as their ack ack is generally low and bombers have no trouble hitting them with gunnery.

Conclusions:

The Prussians are a great fleet to use if you are patient and good at planning ahead. They are not about sinking other ships with systematic fire. Instead it takes a little more finesse and a great deal of careful forward planning to get all the ships into position in order to board effectively. It also takes patients and prioritisation skills in order to plan a multi-layered attack. The Prussians cannot take everything on at once as each ship generally tend to be quite fragile. Position and timing is everything.

I hope both players and lurkers alike find this article helpful when using the Prussian fleet. As I use new ship classes (like the new medium airships!) and play around with the force composition I'll learn new tricks and post them up here. Until then enjoy!

Sunday, 6 February 2011

Dystopian Rules Review and Prussian Work in Progress


It has been a while since I wrote about anything constructive. I tend to flit between my smurf like musings and modeling and painting content, which tends to reflect how my hobby experiences react in life. So i thought I would try and marry the two aspects in this post, which will be looking at my experiences into a new and exciting game...Spartan Games Dystopian Wars.

Spartan Games' Dystopian Wars was first brought to my attention by my flat mate, who was looking for a suitable navel combat game to play. Initially I wasn't keen on the models for some of the factions and became more interested in the Firestorm Armada range instead. But many of the members at my local club all put in orders for various fleets so like the blue sheep I am I followed suit, placing an order for the rule book and the Prussian fleet box. The items all arrived at around the same time for us all and we began to have our first couple of games throughout this past week at club. I would like to deal with some of the positive and negative aspects to the game as a whole and how my friends and I are coping.

The quality of the figures and the rule book:

I was immediately impressed with the quality of the resin casts I received in the Prussian box. Similarly, my friends were impressed with their British and Japanese ships. The only defect on my casts was an abundance of flash around the base on the frigates and cruisers. This was easy to remove and overall the pre-base coating stage was very quick. My flat mate had a minor defect on the railings around the prow of his battleship and one of the other guys received an incorrect turret for his Japanese battleship. On the whole the casts were crisp, clean and even with no air bubbles to be found.

The price of these figures is simply amazing. You can pick up a complete fleet box for £31. That's a complete fleet, planes and FIG stat cards for less than the cost of a landraider. I could double up my fleet easily and cheaply by just adding another fleet box and this would allow me to change the squadron sizes for certain ships and expand the game size allowing for greater game dynamics and options. Collecting a fleet is just easy easy easy and doesn't cost the Earth (Are you listening GW)!

The rule book is also of an excellent quality for its price range. You receive a good amount of general faction fluff to begin with allowing you to get into the mood and begin planning themed games and campaigns. Its also includes full rules and all the currently released faction stats. Extra material has been added in here and there to bulk out the fluff (I particularly like the FSA cannon diagram) along with some in-game pictures. It is also a massive positive to mention that the entire rule book is in full colour. It just feels good quality and value for money.

Unfortunately, colour pictures of the models are few and far between and so the product range doesn't get the attention it deserves. There is also no painting or hobby advice contained within, which is something I personally like to have in my game supplements.

In conclusion, The quality of the model range is excellent by the standards of other resin products and becomes simply flawless when you consider the cost. The rule book is also a lovely thing to own for the price.

The Rules:

The game its self is simple enough and operates an exploding dice system, which potentially allows even the smallest frigate to damage a battleship with luck. Based on the relative simplicity of the rules, the game should run smoothly and quickly allowing for fast clean fun. The problem is, this has far from been a reality for me and my friends.

The rule book can only be described as a total, complete, chaos. The structure and layout of the book is confusing and occasionally conflicting and often the text description is at odds with the picture diagrams. It took my flatmate and I 20 minutes to work out how to attack and damage a ship. All I can say is thank god for the picture diagrams and example scenarios that they included to accompany each section otherwise I may still be arguing over some of the rules descriptions even now!

In all, the rules are simple without omitting complexity. In other words, they allow you to focus on your overall strategy without having to worry about complex or unnecessary rules, which is exactly what you want from a navel based combat game like Dystopian Wars. Unfortunately, you have to devote a considerable amount of time deciphering the rule book before you can begin playing.

The Games:

I have managed to play two games of Dystopian Wars using navel units only. I found the games to be very brutal and quick. We left out the other dynamics such as tiny fliers and boarding instead just focusing on getting moving, shooting and moral sorted and so the games may last longer when we start to add in the more complex stuff. We noticed that when ships get into range bands 1 and 2 they become lethal! Especially when you start link firing and planning proper attack runs. The initiative phase becomes really important and ships just get totally smashed!. It's a lot of fun and it is quick, so you can rack them up and go again in no time.      

What is really nice about the system is that it's easy to make each faction very different from the others. This makes it difficult to face another fleet from the same faction but really livens up games against others. For instance, the Prussian ships are really fast and have a large complement of boarders. They also use a lot of tesla weaponry, which has a chance of frying the enemies boarders and so the Prussian strategy is all about getting in close quickly and unleashing a barrage of close range tesla death! Finally, this is followed up by a series of boarding actions to take the enemy ship! Good times. Therefore, the factions are  truly unique and characterful in multiple system dynamics.

My Ships:

Finally, I'll finish off with some work in progress shots of my battleship. I have gone for a German field gray colour contrasted with rich coloured decking and brass. I also wanted to highlight the tesla weaponry with electric light effects but I'm not too happy with them so far. It may end up on the scrap heap.