Friday, 1 May 2020

Void 1.1: Viridian Shock Marines

Viridia does not look kindly on rowdy separatist upstarts. For this reason, Viridia maintains a number of quick reaction task forces on full alert with a brief to respond quickly to separatist threats.

Considering the fun I've been having painting separatist forces, I thought it prudent to build a task force to fight them. Luckily, I have a reasonable collection of unpainted 'power armoured' marines from the 'Shock' and 'Assault' variety as well as a character and some support platforms.

I have begun with a small unit of shock marines. I wanted the paint scheme for all power armoured figures to reflect the original artwork of a Shock Marine that featured on the front of the purple rule book. As you can see this is a clean white with bluish tones. This gave me the idea to search for tutorials on painting White Scars Space Marines to give me guidance.

They were paint stripped first using acetone based nail varnish remover and based with Airfix bright white spray paint. I then followed this very handy guide by Juan Hidalgo using a combination of contrast paints and Vallejo game colours. I chose to use Iyanden yellow contrast paint for the vibro scythes, which I highlighted up with pale yellow and white.

Overall, I'm very pleased with the colour scheme and I am impressed with the contrast paint effects. I shall continue to adapt my painting style to accommodate more contrast paint techniques, but for now I'm happy to paint a few more power armour units in this scheme. 

Monday, 20 April 2020

Void 1.1: Lt Mick Krainer

Initially, this marine isolation project was mainly an excuse to dust off some ancient models and get them up to scratch. However, I must admit that as I have now completed all of the marine units I own, I found myself enjoying the project so much that I wanted to continue. So, I treated myself to this Kurt Kwinsky miniature from Scotia Grendel to act as a Lieutenant character for the separatist forces.

I painted him up in exactly the same way as the other marines and I think he fits into character of the force very well. Game-wise, I shall be altering his stats slightly to give him a bit more impact on the table. I'll mainly be giving him a few more wounds and allowing him to join marines units rather than commando units. To reflect his new profile I've named him Lt Mick Krainer. I'm sure he'll lead the men admirably.

To keep up my momentum, I'm hoping to pick up another marine unit and another mounted chain gun team to round off the force. 

Saturday, 11 April 2020

Void 1.1 Behemoth Fire Support

My wife an I got married last summer and my dad very generously gave me an airbrush as a gift. It was exactly what I had wanted for years, an Iwata Revolution CR. Unfortunately, I've been so busy with the house and life generally that I had not had time to sit down and devote a day to research, practise and tuition. In isolation, however, no such excuses exist so I sat down and spent a morning researching the use and clean-up procedure of airbrush painting. Later, I practised on an old Viridian Behemoth Fire Support dinosaur that I was considering including in my separatist marine forces.

The airbrush itself is great. I based it a goblin green colour then added streaks in a dark olive colour. I used the streaks as an opportunity to to practise making wider lines thin and getting used
to the trigger action and pressure. Airbrushing is difficult but I can see a lot of potential in it and I really like how the dinosaur's skin tone came out. The rest of the model was painted in the same way as the previous marines with particular reference to the mounted chain gun team. I opted for a WW2 US tank inspired scheme for the howdah but refrained from adding all the dust and rust that I would normally add to a vehicle. I wanted to keep it similar to the clean, sharp highlighting style of the original.

Regarding the Behemoth itself, I'm pleased overall with the results. The problem for me is the silliness of the unit. I just can't get over the obvious limitations to using dinosaurs instead of vehicles. Regardless, it is certainly different and makes a nice centre piece for my marine separatist forces. I suppose they defected from Viridia and continued to maintain their stocks of Behemoth dinosaurs.

I have the troop transport version too but that really is daft! I may or may not use it. We'll see.

Tuesday, 31 March 2020

Void 1.1 Marines

Unfortunately, my wife and I both came down with Corona virus 2 weeks ago and boy oh boy was is terrible. Luckily, we're both ok now which means that I've had a lot of time to catch up on a few painting products that I've been thinking about for a while now.

First up are some marine models for the defunct game Void 1.1. I've been thinking about stripping my original colour scheme (circa 2000!) and bringing them right up to date. The models themselves are great and have a really nice generic 'space marine corps' feel that fits really nicely with settings like Aliens or Starship Troopers. In regards to Void, I've had the idea of painting up a small force of 'marine' units to act as colonial separatists fighting for independence from Viridia. To counter the separatists, I have a few units of power armoured marines that could act as a task force sent by Viridia to bring them back into line. So to that end, I have 2 small projects to finish. 

So I set about paint stripping a squad of 6 marines, 2x mortar teams and a mounted chain gun team. I wanted to keep the paint scheme clean and crisp like the original catalogue models back in 2000 but update the uniform to be more realistic. Therefore, I painted them in WW2 marine green fatigues but kept the classic white t-shirts and black rifles. I used a few contrast paints for the base colours of these miniatures. I'm only really beginning to learn how to use them properly.

So far I have completed the squad of marines, 1 mortar team and the chain gun team. That leaves a second mortar team left to paint. I hope to round this force off with a second squad of marines and perhaps vehicle. We shall see.

Sunday, 2 February 2020

Zone Mortalis Terrain for Necromunda: Doors

To add more utility to my Zone Mortalis terrain from Art of War Studios, I decided to purchase some of their single and double doors. My friend and I have been playing plenty of games recently and we've found opening and closing doors, particularly the double doors from GW, quite difficult. These doors seemed like a good answer, since you simply slide the door out from the top once opened. No fuss. 

I added rivet detail to them in exactly the same way as I did the walls and painted them to match. With the doors, I didn't like the laser etched pattern so opted to paint a simple chevron pattern over the flat surface sides instead. I think it gives it a more 'sliding shutter' look. I also added some graffiti decals from Warlord game's Dredd range. I think they were free in a copy of Wargames Illustrated. They fit the bill anyway.

Overall I really recommend the Hive Terrain products from Art of War Studios. It's a little pricier than TTcombat and others, but I honestly prefer the aesthetic and they are a joy to put together.   

Tuesday, 31 December 2019

Zone Mortalis Terrain for Necromunda - Art of War Studios

It's been almost a full 12 months since my last post and frankly, that's a shame. I have, in fact, done a fair amount of hobby in the time. It's just that the access of social media has meant that I've become more of a lurker on other pages than a content creator on my blog. Well, I've taken the brave decision to improve my life my removing all social media apps off my phone. No more idle passivity for me.

Hopefully, this means I will document my hobby a little more on these pages as a record to myself rather than as a means of acquiring praise and recognition from others on social media. So to begin that process, I shall attempt to document the beginning of my new Necromunda Dominion campaign. Kicking off the process, I present the Zone Mortalis terrain that I have finally finished.

I purchased these walls from Art of War Studios a little over a year ago and it has taken me until now to finish them. Honestly, I thought it would be a simple job of assembly, spray silver, oil wash, drybrush rust and varnish. Put the kettle on and organise a game. Oddly, the process shook out more or less exactly like that except for one extra step. In between 'assembly' and 'silver spray', I decided to add extra texture detail to every section by applying 2mm half spheres as rivets. This step took a significant toll on my time and sanity, which resulted in a huge delay.

Regardless, I persevered and I think the extra texture really improves the look of each section. MDF terrain, in my opinion, suffers from a lack of surface texture, which makes it look 'Lego-ee'. Adding the rivets has given each section more 3D elements to help break up the flatness and enhance the overall industrial theme. I do not regret this step, but boy oh boy was it tedious. 

More recently, Father Christmas (who's Santa?) brought me a pack of broken wall section from Art of War Studios to round off the set. I enhanced these with exposed piping, wiring, steel supports and rubble using bits from my box. Polyfiller did the rest!

Regarding the painting process, I first applied a base of boltgun metal spray from GW. Then I glued on the chevrons, which I printed on paper with a laser copier. I sealed the chevrons with clear varnish then proceeded to apply an oil wash of black followed by burnt umber using a spray bottle. Once dry, I sealed with clear varnish and began drybrushing. Using a large brush, I applied Ryza rust in random patches at random colour depths across each section. Then I sponged on random patches of Typhus corrosion. Next, I carefully applied Nihiakh oxide around rivets and panels etc... This final colour step is really important because it adds some much needed colour to what is essentially a very dark and rusty structure. Finally, I sponged on a small amount of 'Blood for the Blood God' here and there to add yet more bright colour to an otherwise dull affair.

As an additional finishing touch, I think I'll add some posters and signs to give it that lived in feel! Let's see how it pans out. 

Sunday, 6 January 2019

Ork Boyz: Running Legs Poses from Kromlech

I recently decided to take advantage of the November Black Friday sales at to buy some Ork running legs and running bodies. I've had my eye on these pieces for many years and have wanted to add more diversity to the poses available in my large boyz mobs. The typical image of an Ork horde is that of a mass of charging rampaging bodies, all dashing towards the enemy as quickly as their stubby legs can carry them. Why then is it that the otherwise excellent Ork Boyz kit has precisely zero running poses? To correct this I bought roughly 20 sets of legs and rustled up enough arms, heads and torsos to finish the rest.

I decided to try a new technique of batch painting 10 boyz at once. I began by painting the bases and assembling the legs and torsos. I undercoated the torsos black and attached them with a wire pin to the base. I then set about painting all the separate parts individually starting with the torsos and legs, then the arms then finally the heads. It took the best part of 5 days to completely finish them but I must say, I liked being able to access all the areas of detail more easily. I think I'll continue to use this technique in the future but lower the model count to batches of 5 at a time. I did take forever!

I'm very pleased with the finished results. The boyz blend in perfectly with my other, more stock posed, boyz and help to create the sense of anarchy large mobz of boyz would eschew. These 10 complete a mob of 30 with another mob of 30 left to paint. Gork help me!

  Torsos and bases are completed first.
 Arms and added in batches followed by heads.